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Demonschool

May 29, 2026

A hang out zone is important to a game. Demonschool has a great hang out zone.

The main character is a lovable type of clueless, and singlemindedness. I kind of wish I could more like them - have all the anxiety just fall away and be left with only the desire to kill demons from hell.

When the game starts Faye is going to a new college. I remember when I went to my freshman orientation trying to sleep on a plastic smelling bed, while I could hear people partying and having a great time on the various floors of the freshman dorm. Never one to easily make a friend, I do envy her ability to instantly approach Namako and insist they hang out and murder demons. Namako is resistant of course, who wouldn't be.

Eventually, I found myself in a grid, in a pretty great turn based combat system. There is a preparation phase and then an execution phase. Decisions are made about position, attacks, and healing with each character having their special moveset/attack pattern. I had not previously considered myself a grid guy. However, I have to admit - I am a grid guy now. With this and Starvaders, I'm sold on a nice grid to attack in. While it can